The kobold says “Gladly, friend!” He and his family get busy making the horses and the mule comfortable places to lay down by collecting papers from around the room. They stop only to eat ravenously when you provide them with some food.
The female kobold insists on negotiating a price with you, as she seems to be suspicious of her mate, who indicates he’d be glad to care for the animals for free! You settle on 1 gp now, and the promise of 1 gp per day (which is a fortune for the Kobolds but a low price for you). You leave enough rations for their family to eat for 7 days, with food for the animals too. The male kobold insists that he knows where fresh water is nearby, in the old palace kitchen, two doors further down the hallway. He will make sure to keep the animals well fed, watered, and rested until you return.
With some comfort in Krislee’s Charm Person spell, and the gift of food and promise of more gold will keep the kobolds on your side, you carefully exit the room and head back to the portcullis. There you see a grisly sight. A dead goblin lies on the floor, black blood splattered everywhere, where the portcullis evidently came crashing down on him, impaling him and killing him quickly. Glancing down the big hallway, you see it is still bright daylight outside (it’s noon), so the goblins that left their dead behind likely didn’t go outdoors. They must have lifted one of the other portcullises and left by the corridor beyond.
Anxious to validate the kobold’s story that there is fresh water nearby, you return down the corridor pausing at the next door beyond where the kobolds and your animals reside. The door to your left (east) appears to be barely hanging on to the hinges.
Next Step:
Describe how you will proceed and then roll .turn dice. (edited)